使用Vulkan和C++进行图形编程 Graphics Programming with Vulkan and C 深入Vulkan图形编程,掌握C++实践技巧 编辑点评 系统学习Vulkan架构,从基础设置到高级应用,全面掌握图形编程技能。 ⭐ 编辑推荐 本课程深入讲解Vulkan图形编程,通过C++实践,助你成为图形编程高手。 课程涵盖:Vulkan架…
深入Vulkan图形编程,掌握C++实践技巧
系统学习Vulkan架构,从基础设置到高级应用,全面掌握图形编程技能。
本课程深入讲解Vulkan图形编程,通过C++实践,助你成为图形编程高手。
课程涵盖:Vulkan架构、实例创建、数据缓冲、高级应用等。
📁 6 - Vulkan Pipeline 6 - Vulkan Pipeline资料.zip [1.8 MB] 31 - What is Vulkan.srt [1.5 KB] 32 - Vulkan Architecture.srt [2.5 KB] 31 - What is Vulkan.vtt [1.6 KB] 32 - Vulkan Architecture.vtt [2.6 KB] 📁 2 - Setup 2 - Setup说明.zip [1.8 MB] 7 - Software Used.html [1.8 KB] 9 - Installing Ninja.srt [2.0 KB] 10 - Installing CMake.vtt [1.5 KB] 8 - Installing Visual Studio.vtt [2.7 KB] 11 - Installing Git.vtt [1.4 KB] 8 - Installing Visual Studio.srt [2.6 KB] 9 - Installing Ninja.vtt [2.0 KB] 11 - Installing Git.srt [1.4 KB] 10 - Installing CMake.srt [1.5 KB] 📁 16 - What now 16 - What now说明.png [493.5 KB] 106 - Bonus Materials.html [1.0 KB] 105 - Where to go next.html [1.0 KB] 📁 7 - The Vulkan Instance 7 - The Vulkan Instance资料.zip [1.8 MB] 33 - Creating the Vulkan Instance.vtt [12.5 KB] 37 - vulkan-instance-functional.zip [5.8 KB] 37 - The Instance Summary.srt [718.0 B] 36 - Functional Programming Tricks.vtt [2.1 KB] 34 - Checking Existing Extensions.vtt [5.3 KB] 37 - The Instance Summary.vtt [699.0 B] 35 - Refactoring Extensions Check.vtt [2.7 KB] 34 - Checking Existing Extensions.srt [5.2 KB] 35 - Refactoring Extensions Check.srt [2.6 KB] 36 - Functional Programming Tricks.srt [2.1 KB] 33 - Creating the Vulkan Instance.srt [12.1 KB] 📁 15 - Advanced 15 - Advanced必看.zip [1.8 MB] 103 - Depth Problem.srt [2.1 KB] 104 - Enable Depth Testing.srt [13.1 KB] 104 - Enable Depth Testing.vtt [13.9 KB] 103 - Depth Problem.vtt [2.2 KB] 📁 13 - Data Buffers 13 - Data Buffers说明.png [493.5 KB] 92 - buffers.zip [18.7 KB] 85 - Transient Command Buffers.vtt [3.6 KB] 88 - Index Buffer.vtt [4.5 KB] 87 - Staging GPU Buffers.srt [3.1 KB] 83 - The Vertex Input Class.srt [6.2 KB] 86 - Abstracting Buffer Creation.srt [2.4 KB] 84 - Rendering Vertex Buffers.vtt [14.3 KB] 88 - Index Buffer.srt [4.4 KB] 92 - Data Buffers Summary.srt [439.0 B] 91 - Uniform Descriptor Set.srt [6.7 KB] 92 - Data Buffers Summary.vtt [426.0 B] 90 - Uniform Buffer.srt [11.0 KB] 88 - indexed-buffers.zip [17.3 KB] 83 - The Vertex Input Class.vtt [6.4 KB] 86 - Abstracting Buffer Creation.vtt [2.5 KB] 85 - Transient Command Buffers.srt [3.6 KB] 90 - Uniform Buffer.vtt [11.5 KB] 87 - Staging GPU Buffers.vtt [3.2 KB] 89 - Push Constants.srt [7.5 KB] 84 - Rendering Vertex Buffers.srt [14.0 KB] 89 - Push Constants.vtt [7.7 KB] 91 - Uniform Descriptor Set.vtt [6.9 KB] 📁 11 - Graphics Pipeline 11 - Graphics Pipeline资料.png [493.5 KB] 61 - Basic Shader Compilation.srt [2.7 KB] 59 - What is a Vertex.srt [1.4 KB] 62 - CMake Shader Setup.srt [4.6 KB] 71 - Creating the Pipeline.srt [2.7 KB] 66 - Loading Shaders.srt [8.3 KB] 64 - Visual Studio Extension for GLSL.srt [2.0 KB] 63 - Vertex Fragment Shaders.srt [2.7 KB] 69 - Color Blending Layout.vtt [4.0 KB] 67 - Viewport Scissoring.vtt [2.9 KB] 67 - Viewport Scissoring.srt [2.8 KB] 60 - What is the Graphics Pipeline.vtt [1.9 KB] 70 - Render Pass.vtt [5.4 KB] 59 - What is a Vertex.vtt [1.4 KB] 68 - Vertex Input Rasterizer.vtt [3.9 KB] 62 - CMake Shader Setup.vtt [4.6 KB] 72 - Graphics Pipeline Summary.vtt [451.0 B] 60 - What is the Graphics Pipeline.srt [1.8 KB] 61 - Basic Shader Compilation.vtt [2.7 KB] 70 - Render Pass.srt [5.1 KB] 72 - Graphics Pipeline Summary.srt [464.0 B] 71 - Creating the Pipeline.vtt [2.8 KB] 63 - Vertex Fragment Shaders.vtt [2.9 KB] 66 - Loading Shaders.vtt [8.3 KB] 68 - Vertex Input Rasterizer.srt [3.6 KB] 69 - Color Blending Layout.srt [3.8 KB] 64 - Visual Studio Extension for GLSL.vtt [1.9 KB] 65 - Shader Includes.srt [1.1 KB] 65 - Shader Includes.vtt [1.1 KB] 📁 14 - Textures 14 - Textures文档.png [493.5 KB] 102 - textures.zip [1.8 MB] 93 - Passing UVs to the Shader.srt [4.4 KB] 102 - Textures Summary.vtt [662.0 B] 97 - paving-stones.jpg [1.7 MB] 101 - Image View Descriptor Set.srt [7.1 KB] 93 - Passing UVs to the Shader.vtt [4.7 KB] 101 - Image View Descriptor Set.vtt [7.3 KB] 94 - Descriptor Pool for Images.srt [6.3 KB] 95 - Creating the Sampler.vtt [5.1 KB] 98 - Loading the Image to Staging.vtt [4.2 KB] 102 - Textures Summary.srt [615.0 B] 100 - Transfering the Texture to the GPU.srt [6.2 KB] 96 - Laying Out the Texture Setup.srt [4.1 KB] 99 - Creating the Image.srt [3.0 KB] 98 - Loading the Image to Staging.srt [4.1 KB] 97 - Texture Resource.html [234.0 B] 99 - Creating the Image.vtt [3.1 KB] 96 - Laying Out the Texture Setup.vtt [4.2 KB] 100 - Transfering the Texture to the GPU.vtt [6.5 KB] 95 - Creating the Sampler.srt [4.9 KB] 94 - Descriptor Pool for Images.vtt [6.6 KB] 📁 3 - CMake Configuration 3 - CMake Configuration必看.png [493.5 KB] 13 - CMake Dependencies Vulkan.srt [6.3 KB] 13 - CMake Dependencies Vulkan.vtt [6.5 KB] 12 - Creating Hello World.srt [3.9 KB] 12 - Creating Hello World.vtt [3.9 KB] 12 - project-structure.zip [727.0 B] 📁 9 - Devices Queues 9 - Devices Queues必看.zip [1.8 MB] 44 - What Are Physical Devices.vtt [1.4 KB] 49 - Devices Queues Summary.vtt [731.0 B] 49 - devices-and-queues.zip [7.9 KB] 48 - Getting the Graphics Queue.srt [2.1 KB] 44 - What Are Physical Devices.srt [1.4 KB] 45 - Getting Physical Devices.srt [5.7 KB] 49 - Devices Queues Summary.srt [689.0 B] 48 - Getting the Graphics Queue.vtt [2.2 KB] 46 - Checking for Queue Family Support.vtt [4.0 KB] 45 - Getting Physical Devices.vtt [5.8 KB] 47 - Creating Logical Device.vtt [4.8 KB] 46 - Checking for Queue Family Support.srt [3.7 KB] 47 - Creating Logical Device.srt [4.7 KB] 📁 8 - Error Handling Validation Errors 8 - Error Handling Validation Errors说明.zip [1.8 MB] 38 - Basic Validation Layers.vtt [12.8 KB] 40 - Setting Up the Debug Messenger.vtt [5.9 KB] 43 - Validation Errors Summary.srt [742.0 B] 39 - Adding the Spdlog Library.srt [3.4 KB] 43 - Validation Errors Summary.vtt [730.0 B] 40 - Setting Up the Debug Messenger.srt [5.8 KB] 42 - Reorganize Code Into Regions.srt [1.7 KB] 38 - Basic Validation Layers.srt [12.4 KB] 42 - Reorganize Code Into Regions.vtt [1.9 KB] 39 - Adding the Spdlog Library.vtt [3.4 KB] 41 - Creating a Glfw Error Callback.vtt [1.2 KB] 41 - Creating a Glfw Error Callback.srt [1.2 KB] 📁 5 - Window Creation Management 5 - Window Creation Management资料.zip [1.8 MB] 22 - Initializing GLFW.vtt [6.4 KB] 26 - Monitor Functions.vtt [7.1 KB] 28 - Creating the Window Class.vtt [6.0 KB] 27 - Extracting Monitor Functionallity.vtt [5.2 KB] 25 - What are Monitors.srt [1.2 KB] 23 - Using Precompiled Headers.srt [2.5 KB] 28 - window-class.zip [3.9 KB] 30 - Preparing the Window for Vulkan.srt [1.6 KB] 30 - Preparing the Window for Vulkan.vtt [1.6 KB] 29 - Adding Precompiled Headers Everywhere.srt [822.0 B] 24 - The Coordinate System 2D Vectors.vtt [3.0 KB] 21 - What is a Window.srt [1.2 KB] 28 - Creating the Window Class.srt [5.9 KB] 29 - Adding Precompiled Headers Everywhere.vtt [805.0 B] 24 - The Coordinate System 2D Vectors.srt [2.6 KB] 26 - Monitor Functions.srt [7.0 KB] 25 - What are Monitors.vtt [1.3 KB] 22 - Initializing GLFW.srt [6.4 KB] 21 - What is a Window.vtt [1.3 KB] 27 - Extracting Monitor Functionallity.srt [4.9 KB] 23 - Using Precompiled Headers.vtt [2.4 KB] 📁 4 - Coding Standards 15 - Coding Standard Microsoft GSL.vtt [4.0 KB] 14 - Coding Standard Numbers.vtt [793.0 B] 17 - Coding Style Google Clang Formatting.vtt [4.1 KB] 18 - Coding Style Course Overrides.srt [2.0 KB] 20 - Styling is Important.html [2.0 KB] 14 - Coding Standard Numbers.srt [798.0 B] 15 - Coding Standard Microsoft GSL.srt [3.8 KB] 17 - Coding Style Google Clang Formatting.srt [3.9 KB] 18 - Coding Style Course Overrides.vtt [2.1 KB] 19 - Coding Style EditorConfig.vtt [970.0 B] 16 - Commonly Used Types.html [1.4 KB] 19 - Coding Style EditorConfig.srt [961.0 B] 📁 1 - Introduction 3 - FAQ.html [798.0 B] 6 - Can I Run It.srt [1.4 KB] 6 - Can I Run It.vtt [1.4 KB] 5 - Installing Vulkan SDK.srt [1.4 KB] 4 - Course Overview.srt [2.9 KB] 1 - Promo.srt [2.4 KB] 1 - Promo.vtt [2.7 KB] 5 - Installing Vulkan SDK.vtt [1.4 KB] 2 - Welcome.vtt [4.9 KB] 4 - Course Overview.vtt [3.2 KB] 2 - Welcome.srt [4.7 KB] 📁 12 - Drawing the Triangle 77 - Rendering.vtt [13.4 KB] 79 - Shader Communication.vtt [2.1 KB] 81 - Color Blending Transparency.srt [2.1 KB] 74 - Command Pool Command Buffer.srt [4.8 KB] 76 - Creating Semaphores.vtt [4.0 KB] 80 - Shader Variables Adding Color.srt [2.1 KB] 78 - Resizing the Window.srt [5.3 KB] 77 - Rendering.srt [12.8 KB] 82 - Rendering Commands Summary.vtt [586.0 B] 73 - Framebuffers.srt [2.4 KB] 78 - Resizing the Window.vtt [5.3 KB] 75 - Rendering Commands.vtt [8.8 KB] 81 - Color Blending Transparency.vtt [2.2 KB] 75 - Rendering Commands.srt [8.6 KB] 76 - Creating Semaphores.srt [3.8 KB] 79 - Shader Communication.srt [1.9 KB] 73 - Framebuffers.vtt [2.5 KB] 82 - Rendering Commands Summary.srt [616.0 B] 80 - Shader Variables Adding Color.vtt [2.2 KB] 74 - Command Pool Command Buffer.vtt [4.8 KB] 📁 10 - Presentation Swap Chain 58 - presentation.zip [10.6 KB] 58 - Presentation Swap Chain Summary.vtt [476.0 B] 57 - Creating Image Views.vtt [3.0 KB] 54 - Choosing Swap Chain Capabilities.srt [7.5 KB] 52 - Checking Device Extension.vtt [3.4 KB] 55 - Creating the Swap Chain.srt [4.5 KB] 53 - Getting Swap Chain Capabilities.srt [2.6 KB] 54 - Choosing Swap Chain Capabilities.vtt [7.9 KB] 51 - Creating the Presentation Queue.vtt [3.7 KB] 57 - Creating Image Views.srt [2.9 KB] 56 - Getting Swap Chain Images.srt [1.3 KB] 58 - Presentation Swap Chain Summary.srt [455.0 B] 53 - Getting Swap Chain Capabilities.vtt [2.8 KB] 51 - Creating the Presentation Queue.srt [3.5 KB] 50 - Creating the Surface.vtt [2.1 KB] 55 - Creating the Swap Chain.vtt [4.6 KB] 56 - Getting Swap Chain Images.vtt [1.3 KB] 50 - Creating the Surface.srt [1.9 KB] 52 - Checking Device Extension.srt [3.2 KB]
🎉 祝您学习愉快!