课程目录:
课程目录19 集
- ├──01 Introduction
- ├──02 Compiling our Project
- ├──03 SDL Setup and Color Buffer
- | └──attachments
- ├──04 Multiple Header Files
- | └──attachments
- ├──05 Vectors and Points
- ├──06 Projecting Points
- | └──attachments
- ├──07 Linear Transformations
- | └──attachments
- ├──08 Fixed Time Step
- | └──attachments
- ├──09 Triangles and Vertices
- | └──attachments
- ├──10 Line Drawing
- | └──attachments
- ├──11 Dynamic Arrays
- | └──attachments
- ├──12 OBJ Files
- | └──attachments
- ├──13 Vector Operations
- | └──attachments
- ├──14 Triangle Rasterization
- | └──attachments
- ├──15 Sorting Faces by Depth
- | └──attachments
- ├──16 Matrices
- | └──attachments
- ├──17 3D Matrix Transformations
- | └──attachments
- ├──18 Projection Matrix
- | └──attachments
- ├──19 Light and Shading
- | └──attachments
- ├──20 Texture Mapping
- | └──attachments
- ├──21 Perspective Correct Textures
- | └──attachments
- ├──22 Decoding PNG Files
- | └──attachments
- ├──23 Textured OBJ Files
- | └──attachments
- ├──24 Z-Buffer
- | └──attachments
- ├──25 Camera
- | └──attachments
- ├──26 Clipping
- | └──attachments
- ├──27 Code Polishing & Refactoring
- | └──attachments
- ├──28 Multiple Meshes
- | └──attachments
- ├──29 CPU vs(1). GPU Rasterization
- | ├──attachments
- | | ├──trianglerasterizer-230326-202115.zip 7.64kb
- | | ├──trianglerasterizer-230326-202147.zip 7.37kb
- | | ├──trianglerasterizer-230326-202219.zip 7.48kb
- | | ├──trianglerasterizer-230326-202640.zip 6.98kb
- | | ├──trianglerasterizer-230326-203744.zip 7.82kb
- | | └──trianglerasterizer-230326-204609.zip 7.25kb
- | ├──09 A Fixed-Point Rasterizer.txt 2.45kb
- | ├──29.01 Dedicated Graphics Cards.srt 14.08kb
- | ├──29.01 Dedicated Graphics Cards.vtt 14.89kb
- | ├──29.02 Modern Graphics APIs & Shaders.srt 18.57kb
- | ├──29.02 Modern Graphics APIs & Shaders.vtt 20.13kb
- | ├──29.03 A Parallel Rasterization Algorithm.mp4 85.19M
- | ├──29.03 A Parallel Rasterization Algorithm.srt 26.95kb
- | ├──29.03 A Parallel Rasterization Algorithm.vtt 28.05kb
- | ├──29.04 Determining Point Inside Triangle.srt 19.75kb
- | ├──29.04 Determining Point Inside Triangle.vtt 21.44kb
- | ├──29.05 Top-Left Rasterization Rule.srt 22.73kb
- | ├──29.05 Top-Left Rasterization Rule.vtt 23.64kb
- | ├──29.06 Edge Function & Barycentric Weights.srt 18.23kb
- | ├──29.06 Edge Function & Barycentric Weights.vtt 19.27kb
- | ├──29.07 Edge Function & Constant Increments.srt 22.59kb
- | ├──29.07 Edge Function & Constant Increments.vtt 24.32kb
- | ├──29.08 Subpixel Rasterization.srt 31.09kb
- | └──29.08 Subpixel Rasterization.vtt 32.66kb
- ├──29 CPU vs. GPU Rasterization
- | └──attachments
- ├──30 Conclusion and Next Steps
- └──30 Conclusion and Next Steps(1)
- | ├──01 Modern Hardware 3D Techniques.html 146.71kb
- | ├──02 Older Hardware 3D Techniques.html 3.51M
- | ├──30.03 Next Steps.srt 14.33kb
- | └──30.03 Next Steps.vtt 15.45kb
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