🔥 Unity Il2CPP/MONO FPS逆向工程 深入Unity引擎逆向工程,掌握FPS游戏破解技巧 编辑点评 课程内容丰富,涵盖Il2CPP/MONO、Rust Il2Cpp、UE4等多种逆向技术,适合有一定编程基础,想深入理解游戏引擎原理的学习者。 ⭐ 编辑推荐 本课程深入解析Unity引擎逆向工程,从基础到进阶,带你掌握FPS游戏破解技巧。…
深入Unity引擎逆向工程,掌握FPS游戏破解技巧
课程内容丰富,涵盖Il2CPP/MONO、Rust Il2Cpp、UE4等多种逆向技术,适合有一定编程基础,想深入理解游戏引擎原理的学习者。
本课程深入解析Unity引擎逆向工程,从基础到进阶,带你掌握FPS游戏破解技巧。
📁 2023年Unity Il2CPPMONO FPS逆向工程PC 📁 02 塔科夫 Mono逆向 05 复习寻找玩家类以及玩家数组 .mp4 [223.6 MB] 11 使用引擎函数 绘制血量 .mp4 [270.6 MB] 09 遍历玩家组件并寻找玩家骨骼 .mp4 [311.6 MB] 02 Mono涓嬭幏鍙朥nity API鍦板潃.mp4 [202.8 MB] 10 使用引擎函数 绘制骨骼.mp4 [198.0 MB] 📁 03 Rust Il2Cpp逆向 12 寻找玩家骨骼.mp4 [79.3 MB] 📁 01 Il2CPP逆向 06 获取游戏对象跟组件 ClassName Namespace .mp4 [121.7 MB] 01 Unity基础API详解 .mp4 [134.4 MB] 05 通过Unity API遍历游戏对象 下 .mp4 [313.4 MB] 03 静态生成动态生成SDK .mp4 [109.7 MB] 21 内存自瞄实现 .mp4 [398.2 MB] 20 自瞄范围实现-.mp4 [199.5 MB] 18 绘制2D自适应方框.mp4 [150.7 MB] 08 遍历全部游戏对象坐标并绘制地址 .mp4 [242.2 MB] 12 遍历玩家组件并寻找玩家骨骼 .mp4 [501.0 MB] 15 缁樺埗鏈濆悜 .mp4 [127.1 MB] 19 通过射线CALL进行障碍判断 .mp4 [590.9 MB] 04 通过Unity API遍历游戏对象 上 .mp4 [624.4 MB] 02 D3D11鍐呴儴缁樺埗 .mp4 [719.0 MB] 00 Unity基础结构详解 .mp4 [83.9 MB] 10 通过Unity API获取玩家数组 .mp4 [147.8 MB] 17 绘制2D旋转雷达.mp4 [224.9 MB] 07 获取矩阵并编写WorldToScreen函数 .mp4 [194.7 MB] 09 寻找玩家类以及玩家数组 .mp4 [398.9 MB] 📁 UE4逆向 📁 04 dump sdk 03 修复 FUObjectItem 结构.mp4 [11.8 MB] 02 修复 TUObjectArray 结构.mp4 [41.9 MB] 05 dump涓嬫墍鏈塙Object淇℃伅.mp4 [11.9 MB] 00 基础环境搭建.mp4 [7.5 MB] 04 修复 UObject 结构.mp4 [23.6 MB] 12 通过ida分析各种结构偏移.mp4 [8.2 MB] 10 修复 FProperty 结构.mp4 [17.7 MB] 09 修复 FField 结构.mp4 [31.6 MB] 07 修复 UFunction 结构.mp4 [25.0 MB] 06 修复 UEnum 结构.mp4 [21.8 MB] 13 使用驱动读写来dump驱动保护游戏.mp4 [10.4 MB] 08 修复 UStruct 结构.mp4 [25.8 MB] 📁 06 内核基础 06 驱动层申请内存.mp4 [114.8 MB] 07 驱动层释放内存.mp4 [18.5 MB] 05 Mdl方式 驱动写入数据.mp4 [38.5 MB] 00 内核基础必要前提.mp4 [8.9 MB] 03 Cr3方式 驱动写入数据.mp4 [33.6 MB] 01 椹卞姩涓嶳3閫氳.mp4 [10.0 MB] 02 Cr3方式 驱动读取数据.mp4 [52.1 MB] 04 Mdl方式 驱动读取数据.mp4 [27.7 MB] 08 驱动层修改页保护属性.mp4 [10.0 MB] 📁 03 引擎绘制 02 ida分析虚表,快速定位引擎挂钩函数.mp4 [141.1 MB] 03 寻找引擎绘制函数.mp4 [11.6 MB] 01 引擎绘制跟内绘区别.mp4 [20.1 MB] 05 使用引擎字体渲染.mp4 [3.8 MB] 📁 UE4资料 📁 反射注入代码 📁 ReflectInjection 📁 Loader 11.dll Main.cpp [440.0 B] Interface.hpp [2.4 KB] Loader.vcxproj [8.1 KB] Loader.vcxproj.filters [1.5 KB] Driver.cpp [2.4 KB] Injector.h [858.0 B] Pch.h [98.0 B] Loader.vcxproj.user [168.0 B] Injector.cpp [7.9 KB] Driver.h [1.4 KB] Pch.cpp [16.0 B] ReflectInjection.sln [1.4 KB] AFSS.sys [13.5 KB] 必看.txt [136.0 B] 📁 01资料 📁 DeathlyStillness-SDK Enum.cpp [450.5 KB] Struct.cpp [1.2 MB] Class.cpp [2.0 MB] Function.cpp [1.2 MB] Object.cpp [2.3 MB] 📁 POLYGON-SDK Function.cpp [2.6 MB] Struct.cpp [2.7 MB] Enum.cpp [745.1 KB] Object.cpp [6.0 MB] Class.cpp [2.9 MB] 骨骼坐标.txt [3.1 KB] 矩阵结构.txt [2.0 KB] 玩家继承.txt [71.0 B] 绝地求生地图.jpeg [49.0 KB] UWorld结构浅析.jpg [111.6 KB] 结构寻找文本.txt [116.0 B] 引擎绘制区别.txt [101.0 B] 骨骼名.txt [1.5 KB] 📁 02资料 📁 POLYGON_Test 📁 ImGui imstb_rectpack.h [20.0 KB] imgui_impl_win32.h [2.9 KB] imgui_widgets.cpp [396.5 KB] imgui_tables.cpp [210.0 KB] imgui_impl_dx11.h [1.3 KB] imstb_truetype.h [187.8 KB] imgui_impl_win32.cpp [38.8 KB] imgui_internal.h [203.8 KB] imgui_draw.cpp [207.3 KB] imgui.h [287.3 KB] imconfig.h [9.6 KB] imgui.cpp [637.1 KB] imgui_impl_dx11.cpp [27.9 KB] imstb_textedit.h [53.7 KB] 📁 x64 📁 Release 📁 POLYGON_Test.tlog link.read.1.tlog [6.0 KB] POLYGON_Test.write.1u.tlog [328.0 B] link.write.1.tlog [1.6 KB] CL.command.1.tlog [10.9 KB] CL.write.1.tlog [5.2 KB] POLYGON_Test.lastbuildstate [165.0 B] CL.read.1.tlog [296.7 KB] link.command.1.tlog [3.2 KB] render.obj [1.1 MB] engine.obj [1.1 MB] imgui_tables.obj [535.6 KB] POLYGON_Test.vcxproj.FileListAbsolute.txt [64.0 B] POLYGON_Test.log [528.0 B] imgui_widgets.obj [1006.6 KB] POLYGON_Test.Build.CppClean.log [1.7 KB] aimbot.obj [1.1 MB] POLYGON_Test.dll.recipe [305.0 B] menu.obj [1.1 MB] imgui_impl_win32.obj [242.7 KB] imgui.obj [1.2 MB] class.obj [1.1 MB] POLYGON_Test.pdb [2.4 MB] POLYGON_Test.ipdb [1.0 MB] imgui_impl_dx11.obj [566.9 KB] POLYGON_Test.dll [304.5 KB] hook.obj [1.1 MB] dllmain.obj [1.4 MB] imgui_draw.obj [851.6 KB] dx11.obj [1.4 MB] vc143.pdb [1.2 MB] POLYGON_Test.iobj [3.3 MB] aimbot.cpp [1.7 KB] engine.h [1.1 KB] aimbot.h [686.0 B] base.h [751.0 B] POLYGON_Test.vcxproj.filters [4.0 KB] POLYGON_Test.vcxproj.user [168.0 B] dx11.h [178.0 B] render.cpp [6.7 KB] dllmain.cpp [445.0 B] menu.h [153.0 B] dx11.cpp [8.9 KB] framework.h [159.0 B] enum.h [1.2 KB] POLYGON_Test.vcxproj [9.4 KB] POLYGON_Test.sln [1.4 KB] engine.cpp [2.0 KB] struct.h [2.0 KB] hook.cpp [2.6 KB] menu.cpp [1.6 KB] class.h [4.1 KB] hook.h [499.0 B] render.h [805.0 B] class.cpp [899.0 B] 骨骼算法.txt [3.1 KB] 📁 调试器 + 驱动dump工具 📁 ce 1.03 📁 languages 📁 zh_CN cheatengine-x86_64.po [459.8 KB] language.ini [287.0 B] monoscript.po [2.4 KB] dwafaq.exe [15.0 MB] 打不开管理员运行我.bat [30.0 B] vmdisk.img [466.0 KB] 本Cheat Engine仅使用DBVM调试方式.txt tcc64-32.dll [346.0 KB] lua53-64.dll [528.9 KB] DrunkenDreamDriver64.sys [91.5 KB] driver64.dat [77.0 B] 📁 KsDumper v1.1 KsDumperClient.exe [54.5 KB] KsDumperDriver.sys [12.5 KB] 📁 04资料 📁 UE5Dumper 📁 x64 📁 Release 📁 UE5Dumper.tlog link.read.1.tlog [3.6 KB] link.command.1.tlog [1.9 KB] CL.read.1.tlog [170.3 KB] UE5Dumper.lastbuildstate [160.0 B] CL.write.1.tlog [1.9 KB] CL.command.1.tlog [3.8 KB] UE5Dumper.write.1u.tlog [276.0 B] link.write.1.tlog [720.0 B] UE5Dumper.pdb [1.3 MB] vc143.pdb [628.0 KB] UE5Dumper.iobj [1009.2 KB] memory.obj [1.1 MB] UE5Dumper.ipdb [473.1 KB] UE5Dumper.exe.recipe [297.0 B] dumper.obj [1.1 MB] generic.obj [1.4 MB] UE5Dump.log [370.0 B] UE5Dump.vcxproj.FileListAbsolute.txt [56.0 B] main.obj [1.1 MB] engine.obj [1.2 MB] file.obj [1.1 MB] UE5Dumper.exe [75.0 KB] UE5Dumper.Build.CppClean.log [1.1 KB] UE5Dump.vcxproj.filters [1.9 KB] UE5Dump.vcxproj [7.6 KB] UE5Dump.sln [1.4 KB] main.cpp [412.0 B] dumper.cpp [1.5 KB] ACC.sys [12.5 KB] memory.cpp [1023.0 B] UE5Dump.vcxproj.user [168.0 B] memory.h [317.0 B] generic.h [761.0 B] file.cpp [656.0 B] generic.cpp [1.7 KB] file.h [311.0 B] engine.h [3.0 KB] engine.cpp [13.3 KB] dumper.h [375.0 B] base.h [1.8 KB] 📁 驱动通信 📁 Driver_Test01_R3 📁 x64 📁 Release 📁 Dricer_Test01_R3.tlog link.read.1.tlog [3.2 KB] Dricer_Test01_R3.lastbuildstate [201.0 B] CL.write.1.tlog [1.0 KB] CL.command.1.tlog [1.3 KB] CL.read.1.tlog [57.0 KB] link.command.1.tlog [1.4 KB] link.write.1.tlog [694.0 B] Dricer_Test01_R3.log [370.0 B] Dricer_Test01_R3.Build.CppClean.log [931.0 B] vc142.pdb [468.0 KB] Dricer_Test01_R3.iobj [52.8 KB] Dricer_Test01_R3.exe.recipe [304.0 B] main.obj [1.0 MB] Dricer_Test01_R3.ipdb [13.4 KB] Dricer_Test01_R3.vcxproj.FileListAbsolute.txt driver.obj [1.0 MB] base.h [104.0 B] driver.cpp [1.9 KB] driver.h [1.5 KB] Dricer_Test01_R3.vcxproj.filters [1.2 KB] Dricer_Test01_R3.vcxproj.user [168.0 B] main.cpp [410.0 B] Dricer_Test01_R3.vcxproj [7.2 KB] 📁 Driver_Test01 📁 x64 📁 Release 📁 Driver_Test01 Driver_Test01.sys [9.1 KB] Driver_Test01.inf [484.0 B] 📁 Driver_Test01.tlog signtool.read.1.tlog [390.0 B] CL.write.1.tlog [758.0 B] link.write.1.tlog [418.0 B] CL.command.1.tlog [2.4 KB] link.command.1.tlog [1.9 KB] CL.read.1.tlog [9.4 KB] Driver_Test01.lastbuildstate [224.0 B] stampinf.read.1.tlog [304.0 B] stampinf.write.1.tlog [204.0 B] signtool.command.1.tlog [236.0 B] signtool.timestamp.1.tlog [79.0 B] stampinf.command.1.tlog [402.0 B] link.read.1.tlog [1020.0 B] signtool.write.1.tlog [228.0 B] Driver_Test01.vcxproj.FileListAbsolute.txt [60.0 B] Driver_Test01.inf [484.0 B] Driver_Test01.sys.recipe [301.0 B] Driver_Test01.Build.CppClean.log [1.5 KB] Driver_Test01.sys [12.5 KB] Driver_Test01.log [771.0 B] Dricer_Test01_R3.exe [13.0 KB] Dricer_Test01_R3.pdb [724.0 KB] Memory.obj [19.8 KB] Driver_Test01.cer [800.0 B] Driver_Test01.pdb [284.0 KB] vc142.pdb [164.0 KB] Main.obj [15.8 KB] Driver_Test01.inf [461.0 B] Driver_Test01.vcxproj [7.9 KB] Driver_Test01.vcxproj.filters [1.5 KB] Driver_Test01.sln [3.8 KB] Main.c [1.3 KB] Memory.h [960.0 B] Memory.c [4.3 KB] Base.h [96.0 B] 📁 07 内核反射注入 08 抹除反射注入特征.mp4 [3.9 MB] 05 Call ShellCode的几种方式.mp4 [13.4 MB] 09 apex (EAC)娉ㄥ叆娴嬭瘯.mp4 [3.1 MB] 06 如何绕过驱动保护,来Call ShellCode.mp4 [7.7 MB] 07 组装ShellCode.mp4 [14.4 MB] 01 内存展开DLL.mp4 [29.4 MB] 02 修复 重定位表.mp4 [9.3 MB] 00 内核注入必要前提.mp4 [13.5 MB] 📁 05 解密 第05章高达进化 GName解密以及dump sdk.mp4 [100.6 MB] 游戏停服该章节课程下架.txt [4.0 B] 📁 01 UE引擎基础 09 玩家类继承关系.mp4 [13.8 MB] 19 用call的方式来获取骨骼坐标.mp4 [84.0 MB] 07 楠岃瘉GName绠楁硶.mp4 [45.8 MB] 10 GWorld结构详解及修复GWorld结构.mp4 [271.5 MB] 02 解决内绘更改分辨率崩溃问题.mp4 [219.9 MB] 22 寻找射线call (障碍判断call).mp4 [30.8 MB] 21 寻找摄像机组件.mp4 [24.6 MB] 24 使用射线call做障碍判断.mp4 [142.2 MB] 15 寻找敌人骨骼并绘制.mp4 [329.5 MB] 12 寻找世界坐标转屏幕坐标CALL.mp4 [54.1 MB] 18 寻找骨骼相对坐标转世界坐标call.mp4 [302.6 MB] 17 解决骨骼闪烁问题.mp4 [56.0 MB] 11 遍历所有Actor坐标.mp4 [61.1 MB] 01 DX11鍐呯粯妗嗘灦.mp4 [443.2 MB] 13 调用世界转屏幕CALL并绘制名字.mp4 [142.5 MB] 23 射线call参数详解并修复函数.mp4 [118.8 MB] 14 过滤Actors 只绘制敌人.mp4 [150.2 MB] 16 UE引擎骨骼算法详解.mp4 [74.0 MB] 20 通过骨骼名来绘制骨骼,解决骨骼索引不同问题.mp4 [807.3 MB] 03 通过UE引擎源码分析GName算法.mp4 [154.5 MB] 📁 02 UE5引擎 05 复习UWorld结构.mp4 [113.8 MB] 07 UE5坐标与UE4的不同.mp4 [248.3 MB] 09 绘制所有Actor名字.mp4 [89.7 MB] 03 改变框架使其适配注入器.mp4 [71.7 MB] 01 基础环境配置.mp4 [22.0 MB] 02 复习内绘框架.mp4 [14.8 MB] 00 内核注入器的使用.mp4 [12.0 MB] 26 自瞄范围实现.mp4 [979.7 KB] 16 绘制3D旋转方框.mp4 [96.5 MB] 12 寻找骨骼以及骨骼坐标call.mp4 [118.6 MB] 15 绘制2D自适应方框.mp4 [106.3 MB] 23 鍒嗘瀽灏勫嚮call.mp4 [84.8 MB] 25 子弹追踪实现.mp4 [120.2 MB] 19 缁樺埗鏈濆悜.mp4 [52.0 MB] 34 解决游戏崩溃问题.mp4 [126.8 MB] 08 寻找世界坐标转屏幕坐标call.mp4 [2.0 MB] 17 绘制2D旋转雷达.mp4 [114.3 MB] 18 缁樺埗灏勭嚎.mp4 [46.6 MB] 24 静默自瞄实现.mp4 [417.9 MB] 14 缁樺埗鑿滃崟.mp4 [36.5 MB] 11 区分阵营 不绘制队友.mp4 [142.4 MB] 22 内存自瞄实现.mp4 [224.1 MB] 10 寻找玩家数组 只绘制玩家.mp4 [93.1 MB]
🎉 祝您学习愉快!